Tencent Parkour "mobile games every day cool running" debut Quanpin domain has
Tencent Parkour "mobile games every day cool running" debut Quanpin domain has Content精彩内容，尽在百度攻略：https://gl.baidu.com
August 27th news, Tencent mobile game platform published third research work "day cool running", this is a set of nowadays many hot Parkour class of mobile games in a horizontal version of parkour game. Every day, cool running Quanpin domain name has been registered, tiantiankupao.com.
the domain name city (domain.cn)精彩内容，尽在百度攻略：https://gl.baidu.com
8 27 June 2007, Tencent mobile game platform published third research work "day cool running", this is a set of nowadays many hot Parkour class of mobile games in a horizontal version of parkour game. Every day, cool running Quanpin domain name has been registered, tiantiankupao.com.
whois according to the information shows, tiantiankupao.com domain name registration update in time for the July 28, 2013, to 2014 July has been renew. The related tiantiankupao.cn domain name was registered in July 29th of this year.
tiantiankupao.com whois information精彩内容，尽在百度攻略：https://gl.baidu.com
"every day" is the new cool run Parkour mobile games, Tencent is the following "Adorable", "every day, every day even love to eliminate" after the third game of own research and development. Every day, cool running the base gameplay inherited classic cool running game, the new "decline" operation, double the fun. Different from the common market cool running game, "every day cool running" operation only two fingers can be completely done, according to "jump" button to jump, according to "decline" key leaned down.
"everyday" cool running game is still the same two works, can visit QQ or micro message to bind their social networks, so you can at any time with their friends on the list of duke it out, can also give each other life points.
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Tencent generates $1 million a day from its WeChat-fuelled 'Wind Runner'
Cool Running Everyday scores big in China精彩内容，尽在百度攻略：https://gl.baidu.com
Tencent generates $1 million a day from its WeChat-fuelled 'Wind Runner'
by Jon Jordan
The big news when it comes to Chinese app distribution remains the expected impact of Tencent's WeChat Games Platform.精彩内容，尽在百度攻略：https://gl.baidu.com
We're still waiting for the doors to be widely opened - notably for the release of western-developed titles such as Temple Run 2 and Plants vs Zombies 2.
But, in the meantime, Tencent has been making the most of its monopolistic position.
According to Technode, its most recent release Tian Tian Ku Pao (or Cool Running Everyday) has peaked at over 7 million RMB ($1 million) daily.精彩内容，尽在百度攻略：https://gl.baidu.com
During its first month, it's reportedly generated over 100 million RMB (around $16 million).
Running better than you精彩内容，尽在百度攻略：https://gl.baidu.com
In terms of gameplay, it's a 2D side-scrolling high score-based runner much like WeMade's Wind Runner or DevSisters' Cookie Run; both of which have been massively successful in Korea thanks to their integration of the KakaoTalk messaging service.
In terms of Tian Tian Ku Pa, it's been released as a standalone game, with integration into Tencent's two mobile messaging services WeChat and Mobile QQ.
Every day, cool running horizontal version of Parkour class travel hand what other new ways?
[REVIEW] Parkour horizontal version of the game if they can help social platform gradually attracted the attention of the user, the user activity and vitality can get good performance.
Tencent Technology Wang Xin October 23 reported
“cool running every day.” whether the performance of a billion will stimulate a new round of horizontal version works hand travel Parkour outbreak?精彩内容，尽在百度攻略：https://gl.baidu.com
parkour game according to industry classification, Temple Run, Metro Parkour, Precious Milk Dad etc. belong 3D Parkour, players need to keep in three-dimensional space conversion perspective, advancing the process of escape various obstacles to win gold and other incentives.
to “everyday cool running” to represent the horizontal version of the game belonged to Parkour, the player controls the game character is always in a horizontal version of the space, from left to right along the process, using jump, glide such action combinations to protect themselves from harm obstacles while running longer distances to get more coins.
category with rich compared to the Korean market, the domestic market horizontal version of Parkour hand travel category is far enough in the eyes of domestic users influential works also lackluster.精彩内容，尽在百度攻略：https://gl.baidu.com
Insiders analyzed that the domestic users of horizontal version of parkour gameplay fact acceptance is also not high, in this regard, and 3D parkour game in the country’s success on the other hand also from the horizontal version of parkour game gameplay innovations have not been able to fully play out.
Today, the “cool running every day,” the achievements in the marketplace, but gradually began to show Parkour horizontal version of the game if they can help social platform gradually attracted the attention of the user, the user activity such games and vitality can still get good performance.
to Korea Kakao gaming platform, for example, whether it is from a revenue point of view, or settled in a proportion of game types, horizontal version of parkour game performance is also outstanding.
Although the basic operation of gameplay aspects, such games modes easily convergence, but South Korea and Europe and other countries but in developer mode based on the introduction of the many interesting classes Parkour games, they have what characteristics? The following four games have some representation.
horizontal version of Parkour hand travel there any new ways?
Korean game company DevSisters launched Cookie Run is called Parkour is a horizontal version of the game for God. The game runs roles are cookies artificial prototypes. Game interface style is very lively, most players love the style of its more than 30 kinds of cookies figures, including Strawberry Cookie, Chocolate Cookie, skateboard Cookie, Zombie Cookie, Cookie and other angels.精彩内容，尽在百度攻略：https://gl.baidu.com
Each role has its own different abilities, players play to the appropriate level can be unlocked for a variety of roles. Of course, in addition to roles outside the game’s pets are varied, including the brain gum, shock rats, flowers helicopter, glutinous rice balls, dumbbells Brothers are dozens.
hear so Duo Qiqi strange stuff, do you think this game is very interesting? In fact, the role of the game itself comes from DevSisters first developed OvenBreak. Later in cookies figures as the core, the company has developed a series of new games.精彩内容，尽在百度攻略：https://gl.baidu.com
Cookie Run Korea is currently ranked third in standings App Store revenue from on-line since April this year, has maintained a stable high income. If the game can be finished version for the Chinese market, or will lead to a new parkour game climax.
horizontal version of Parkour hand travel there any new ways?精彩内容，尽在百度攻略：https://gl.baidu.com
Korea WeMade developed Wind Runner in the major social platforms have cooperated version, Kakao gaming platform, Line Facebook platform game platform, and one after another on-line.
the game compared to the Cookie Run, in the major social networking platform released earlier. For horizontal version for universal user awareness of parkour game has its own advantages. Wind Runner With constantly adding new characters, mounts and pets, and even released a new version of the festival, continues to maintain vitality.精彩内容，尽在百度攻略：https://gl.baidu.com
in the game mode, WIND Runner gameplay and a variety of routes have been extended to create more mature. In the opinion of many players, their game motivation often comes from an assembly of more pets, through continuous upgrading to constantly get new characters and mounts.
for horizontal version of Parkour games, how to motivate users to earn more coins, and allow users to make full use of these coins in the game viscosity enhancing the things is extremely important.
Accelerated expansion Tencent invested more than 2 billion U.S. dollars of overseas
CNET Technology News International reported on October 27 Tencent said its investment in overseas markets has been more than 2 billion U.S. dollars, focus on the mobile market and start-ups.
Tencent President Martin Lau said the company’s overseas investment has been more than 2 billion U.S. dollars. He attended the 2013 Global Mobile Internet Conference Silicon Valley (GMIC), said that the company is investing in overseas innovation Tencent globalization strategy is an important component.
accelerated expansion Tencent invested more than 2 billion U.S. dollars overseas.精彩内容，尽在百度攻略：https://gl.baidu.com
Mr Lau said Tencent’s main business focus ten years in China, and now, Tencent will their products to the international market, or with overseas partners to achieve business expansion.
invest in overseas start-ups is Tencent overseas expansion mode. Tencent not only provide funding for these enterprises, but also provide experience.精彩内容，尽在百度攻略：https://gl.baidu.com
products internationalization is another way of expansion. For example, Tencent micro-channel push in the overseas market. Micro-channel registered users has reached 600 million, more than 100 million overseas users, but also growing rapidly.
Mr Lau also said that Tencent is building a huge network platform to provide users with a range of communication services. The future, Tencent mobile gaming business will become a core business.
10 mid-May, Tencent announced that the built-in micro-letters every day, parkour game to become China’s first monthly income of more than 100 million yuan of the game.精彩内容，尽在百度攻略：https://gl.baidu.com
Analysis on reasons for the popularity of Tencent’s mobile games——take everyday cool running as an example.
Background: As smart phones and the social App, WeChat, gain their popularity, Tencent platform-based mobile games thrive along with them. In the market where mobile games proliferate, Tencent grasp the opportunity and release a series of mobile games of various kinds, casual, parkour, race, poker, etc. our article mainly focuses on one of the parkour games, everyday cool running(天天酷跑). This game has achieved an astonishing accomplishment, daily revenue exceeding 10 million and monthly 300 million. By analyzing reasons that contribute to the success of this game, we try to shed some light on typical factors for the popularity of other games in China.
Reasons for its popularity精彩内容，尽在百度攻略：https://gl.baidu.com
1 腾讯用户基础user base
1.1 用户群+游戏平台（6亿QQ和微信用户、品牌效应、注册系统统一的便利性）user group+
game platform( 600million user are potential players, brand effect, high convenience)精彩内容，尽在百度攻略：https://gl.baidu.com
2 腾讯善于重新包装、改善游戏，注重将外国游戏中国化 localization trim the game
according to users behavior pattern and favor, repackaging精彩内容，尽在百度攻略：https://gl.baidu.com
2.1 2D与3D的抉择 2D v.s 3D
2.2 用户体验（对比wind runner）user experience
3 游戏的设计和概念独特special design and extraordinary game philosophy,精彩内容，尽在百度攻略：https://gl.baidu.com
3.1 竞争意识（与好友对战、比拼）attract and retain players’ willingness to play by
provoking sense of competition among friends
3.2 每日任务（货币）daily mission with rewards精彩内容，尽在百度攻略：https://gl.baidu.com
4 符合中国群众日渐碎片化的生活方式 conform to Chinese people fragmented way of精彩内容，尽在百度攻略：https://gl.baidu.com
4.1 游戏时间短 each game play takes several minute, good means to kill time
4.2 游戏模式简单（上手容易）easy-to-play mode精彩内容，尽在百度攻略：https://gl.baidu.com